RedPill 68k

Forum Amiga Software RedPill 68k

  • Ce sujet contient 60 réponses, 8 participants et a été mis à jour pour la dernière fois par AladinAladin, le il y a 5 jours et 17 heures.
  • Créateur
    Sujet
  • #15589
    Staff
    AladinAladin
    • Level 24
    • Messages : 9042

    RedPill (Zener/ Gus Entertainment)

    Programme de création de jeux

    Caractéristique:
    – Un outil permettant aux utilisateurs de créer de nombreux jeux pour Amiga sans connaissances en programmation.
    – Facile à utiliser et permet en même temps de faire des choses complexes.
    -Plus une application avec laquelle jouer plutôt qu’un outil professionnel. Il n’a pas des milliers de fonctionnalités mais plutôt quelques fonctionnalités qui fonctionnent très bien.
    -Permet aux gens de créer des jeux 2D avec le feeling Amiga
    – Il  est gratuit.
    – Il est encore en développement.

    Configuration minimum:
    68020
    2 Mo de Ram dont minimum 1 Mo de Chip

     

    Téléchargement:
    http://tiny.cc/getredpill

     

    Source:
    http://eab.abime.net/showthread.php?t=81910

    Retour au sommaire utilitaire

15 réponses de 46 à 60 (sur un total de 60)

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  • Auteur
    Réponses
  • #69071
    Staff
    AladinAladin
    • Level 24
    • Messages : 9042

    Version 0.7.4 (27/10/2019)

    Changelog:
    -Please make a backup of your projects before upgrading them to 0.7.4, the .pill format has changed.
    -Camera follow does not follow the object when it is not active in the current level.
    -Force NTSC in Screen menu forces the game to run in NTSC resolution.
    -Non visible objects icon is visible now in level edit screen.
    -CD32 red button now activates fire1 button.
    -Export function now exports less redundant files.
    -Scroll coordinates now reset when a level is loaded or reloaded.

    TéléchargementHDD



    #84517
    Staff
    AladinAladin
    • Level 24
    • Messages : 9042

    Version 0.7.5 (30/10/2019)

    Changelog:
    Full list of changes:
    -Added action trigger PlayCD32 to play audio tracks (Experimental).
    -Added condition trigger to compare two Vars.
    -Fixed CD32 buttons input triggers.
    -Changed copper routine to avoid bottom color be displayed on top of the screen.
    -HUD fixes in text values.
    -Fixes in sprite background loading.
    -Follow camera fixes.
    -Fix for a bug where some statics objets could be overwritten by instanced objects.
    -General bug fixing.

    Téléchargement: HDD

    #84518
    Staff
    AladinAladin
    • Level 24
    • Messages : 9042

    Version 0.7.6 (05/11/2019)

    Changelog:
    -Fixed issue where object icons were not visible in runtime.
    -Added action trigger to Set Target to closest object of one type.
    -Tile solidity properties is now graphically visible in the Tile properties screen.
    -Added action trigger Multiply Speed by Var(iable).
    -Added action trigger to set a Var(iable) with the count objects of some type.
    -Keep on screen trigger moved to the render cathegory.
    -Added action trigger Set Display Pos to set the position of an object relative to the screen.
    -Added options in sound screen to remove Sounds and Modules.
    -Experimental PlayCD32 trigger improved.

    Téléchargement: HDD

    #84521
    Staff
    AladinAladin
    • Level 24
    • Messages : 9042

    Version 0.7.7 (04/12/2019)

    Changelog:
    -Action triggers have been optimized to speed up the object processing.
    -Fixed possible error when using many audio files.
    -Fixed game object icons failing to render in exported projects.
    -Action trigger animation to angle was not working under certain conditions.
    -Optimized memory used by objects when using REDPILLPlayer.
    -Optimized chip memory used by objects when using REDPILLPlayer.
    -CD32 Red button does not trigger Fire1 anymore.

    Téléchargement: HDD

    #84522
    Staff
    AladinAladin
    • Level 24
    • Messages : 9042

    Version 0.7.8 (11/01/2020)

    Changelog:
    -All new games will be created in the projects folder. When starting the editor the main things you can do are creating a new project or loading an old one.
    -Examples folder has been removed.
    -Fast loading options have been added to access quickly your last loaded games.
    -Mulipalette example has been added, it shows how to use two different 16 colors tilesets and 16 color sprites in a 32 color game.
    -Side X behaviour has been refactored, behaviour could be slightly different.
    -Anim Comp condition trigger has been implemented, it can replace Anim is and Anim is not triggers.
    -Anims with loop now allow a Next Anim to be filled, when the looping anim is stopped it will play the specified next animation.
    -Level being edited can now be changed in the Edit Level screen.
    -If foreground and background colors chosen in the dialogs are the same the text color chosen will change.
    -An issue when going back from Tiles screen has been fixed.
    -Issue with Text Dialogs rendering has been fixed.

    Téléchargement: HDD

    #84523
    Staff
    AladinAladin
    • Level 24
    • Messages : 9042

    Version 0.7.9 (03/03/2020)

    Changelog:
    -Noah game from Sensei-Sama included in the projects.
    -Now you can use multiple spritesheets, still when slicing them some frames can move or be overlapped. To be improved in future versions.
    -REDPILL player now supports Version from AmigaOS and -version parameter
    -Executable files now use Shrinkler 4.6.
    -Now when using RPPlayer from cli if no parameter is given can get it from the icon.
    -Audio is restored (faulty in 7.8)
    -Optimization: now non visible objects have animation logic deactivated.
    -Optimization: less memory used when enemies collide option is not activated.
    -Last opened projects logic improved.
    -Adding support for number formatting in HUD, use 0s to specify the number of digits to use.

    Téléchargement: HDD

    #84528
    Staff
    AladinAladin
    • Level 24
    • Messages : 9042

    Version 0.7.10 (22/03/2020)

    Changelog:
    -When exporting games, the level files will be smaller if not all the map used, or if the map is not used at all.
    -In Game Setup, the text edit now supports an external project, configure it using icon Tooltyper.
    -New action trigger Follow Obj that sets up the speeds of the object to match the targetted object.
    -New action trigger Go to Level to load the level specified in the valiables
    -New action triggers Input Active to enable and disable player input.
    -New condition triggers Input Active to check if player input is enabled or disabled.
    -Improved checks on boolean values for trigger paramenters.
    -Side check code back to older and slower but more robust implementation.
    -In Objects screen now it is possible to go directly to one object.
    -In Levels screen now it is possible to go directly to one level.
    -When exiting the Editor and the Player the REDPILL fonts assignment is now removed.
    -Now it is possible to edit the background image of the level with the external painting program.
    -Tile on screen condition trigger added to perform actions for each tile present on screen.
    -Tile on map
    condition trigger added to perform actions for each tile present on the level map.
    -Move to Level trigger has been renamed to Go to Level.
    -Fix for possible memory corruption problems when objects had negative coordinates.
    -Fixed issue with HUD bars and negative values.
    -ex_mapenemies project has been added to teach the new triggers.
    -Fixed issue when using Enemies collide with enemies option, cells not being freed after enemy was destroyed.

    Téléchargement: HDD

    #84529
    Staff
    AladinAladin
    • Level 24
    • Messages : 9042

    Version 0.7.11 (28/03/2020)

    Changelog:
    -RedPill Puzzle by Lemming880 updated with the final release.
    -Lumberjack Platform game by Lemming880 updated to the last version.
    -Sort by Z trigger has been fixed, thanks to amiman99.
    -Exporting had some issues after the map optimization, this has been fixed.
    -External text editor has been fixed too.
    -Small optimization for games that use 16×16 tiles.

    Téléchargement: HDD

    #84530
    Staff
    AladinAladin
    • Level 24
    • Messages : 9042

    Version 0.7.12 (08/04/2020)

    Changelog:
    -New Triggers Show Scores and Enter Hiscore add Hi-Score functionality to Redpill.
    -In case of CD32, Enter Hiscore tries to save the scores in the local drive, if not uses CD32 non-volatile memory. I hope someone can test it
    -New project ex_hiscores shows how to use these new triggers.
    -Fixed issue when exporting games that use image background and sprite background at the same time.
    -Updated Lha compression and now time is right for unpacked files (Until 2038).

    Téléchargement: HDD

    #84538
    Staff
    AladinAladin
    • Level 24
    • Messages : 9042

    Nouveaux Jeux:

    Redpill Puzzle (2020 Lemming880)

    Fiche / News

    Hyperbat (2020 Zener)

    Fiche



    #92014
    Staff
    AladinAladin
    • Level 24
    • Messages : 9042

    Version 0.7.13 (06/05/2020)

    Changelog:
    -Input buffering for Input Up and Input Fire: Save input for some frames.
    Configure it in input screen.
    -New condition Grounded that allows Coyote time or edge tolerance.
    -Old Grounded and Not Grounded triggers are not invalid but deprecated.
    -New action trigger Enable SFX that allows to turn on/off the sound effects in
    the game.
    -New action trigger Set NTSC to change display to PAL or NTSC.
    -In RP Editor the gap between the game display and the editor display has been
    reduced.
    -FIX: When changing the level the tab displayed could be wrong.
    -FIX: Sprite background was not cleaned properly when loadgin a new project.
    -FIX: For games without tiles, the palette was wrong.
    -FIX: HUD elements could have some flickering when values changed too fast.

    Téléchargement: HDD

    #92015
    Staff
    AladinAladin
    • Level 24
    • Messages : 9042

    Version 0.7.14 (15/05/2020)

    Changelog:
    -New action trigger Play Anim 8 to play an animation based in the direction of
    the object.
    -Play Anim 8 uses 8 anims, starting with the Up/North Animation, and in
    clock-wise order. It uses 8 animations.
    -New action trigger Play Anim 4 to play an animation based in the direction of
    the object.
    -Play Anim 4 uses 4 anims, starting with the Up/North Animation, and in
    click/wise order. It uses 4 animations.
    -In a level, when a background image is used without any tiles placed, the
    palette from the image will be used.
    -For HUD bar elements, now it is possible to adjust the height of the bar.
    -Extra check in Auto Slice to avoid slicing a big image by mistake.
    -Level editor map now shows all available area instead of the camera limits
    area.
    -FIX: Tile properties display fixed when using tiles with border.
    -FIX: Fix in export game routines.
    -FIX: moving a livel object leaved some trash in the screen.
    -FIX: Level editor now can scroll to the bottom of the level.
    -FIX: Fix in edit trigger up/down controls, now last trigger is reachable.

    Téléchargement: HDD

    #92016
    Staff
    AladinAladin
    • Level 24
    • Messages : 9042

    Version 0.7.15 (13/06/2020)

    Changelog:
    -Extra HalfBrite (EHB) support added. Now you can have 64 colors in ECS games.
    -Tile animations are now possible. Anim speed can be changed but for the time
    being all animations have the same speed.
    -FIX:When no sprites are used, the tile palette is used for the game.
    -FIX:issue in Change Tile trigger when used tilesets with borders.
    -FIX: issue in Dialogs not showing properly. This only happened in the
    exported game.
    -FIX: in bar HUD elements.
    -Some other minor changes and fixes.

    Téléchargement: HDD

    #92017
    Staff
    AladinAladin
    • Level 24
    • Messages : 9042

    Version 0.7.16 (24/06/2020)

    Changelog:
    -New triggers Obj Display X and Y to check the position of an object in the
    screen.
    -Palette is shown in the Screen menu.
    -FIX: for TileProperties editting requiring FPU God knows why.
    -FIX: EHB internal fixes.
    -FIX: Possible crash when editing objects with large Icons.

    Téléchargement: HDD

    #92027
    Staff
    AladinAladin
    • Level 24
    • Messages : 9042

    Chicken Chaser (Czorny)

    Jeu de plateforme en préparation

    Source:
    https://www.ppa.pl/forum/strefa-gier/

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15 réponses de 46 à 60 (sur un total de 60)

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