RedPill 68k

Forum Amiga Software RedPill 68k

Ce sujet a 39 réponses, 8 participants et a été mis à jour par Jim Jim, il y a 1 mois et 3 semaines.

10 sujets de 31 à 40 (sur un total de 40)

Partager sur vos réseaux sociaux préférés :
Facebooktwittergoogle_plusredditpinterestlinkedintumblrmail

  • Auteur
    Messages
  • #44044
    Staff
    Aladin
    Aladin
    • 6 417 Messages

    Version 0.6.7 (24/10/2018)

    Changelog:
    -Fixed issue in ECS machines that could end in a crash.
    -Fixed issue with games with multiple songs.
    -Fixed issue when overwriting projects that ended making the file bigger than it should.
    -Added delays after reading files to avoid the floppy drive being on when it should not.
    -After starting to play a mod file the Amiga filter is turned off.
    -Fixed issue with sprite backgrounds moving at loop speed and showing an artifact.

    Téléchargement: HDD



    #44066
    Idris
    Idris
    • 10 Messages

    merci pour ces news, espérons qu’il aille jusqu’au bout de son taf, c’est à dire une version 1.0 ! petit à petit mais surement.

    #44106
    Staff
    Jim
    Jim
    • 3 756 Messages

    Des fixs des fixs et des fixs … Ca prend le chemin d’une version finale effectivement.  :-)

    A500 Plus - 2Mo de Chip - 128Mo Fast - 8Gb CF - 68080@78Mhz (Vampire V2+ inside)
    A1200 - 256Mo Fast - 80Gb HD - 68060@96Mhz - Delfina DSP - Wifi PCMCIA

    #45555
    Staff
    Aladin
    Aladin
    • 6 417 Messages

    Version 0.6.8 (18/11/2018)

    Changelog:
    -About and Settings sections have been merged in Settings.
    -New Project now asks for confirmation.
    -Only used gameobjects are saved, decreasing the size of the .pill file significantly.
    -New cursor design
    -Added a Clear Map button to clear the current map.
    -In Level menu, you can specify the exits of the map in the 4 directions. The exits point to other level numbers, use -1 to assign no exit.
    -Added action trigger Keep on Map to avoid an object getting out of map dimensions.
    -Added action trigger Check Exits to check current object against map dimensions and it will trigger the change of level.
    -Added 4 action triggers Set Exit <X> to modify the level exits.
    -Added Impact action trigger to transmit motion impact from one object to the impacted one.
    -Flash Object trigger no longer makes the object blink, it stays in the same color for the length of the flash.
    -Change between levels has been modified to avoid a frame with incorrect render at the start of the change.
    -Added checks to avoid a crash when the system cannot find the tileset file in the project.

    Téléchargement: HDD

    #48714
    Staff
    Aladin
    Aladin
    • 6 417 Messages

    Version 0.6.9

    Changelog:
    -Joystick button reading has been changed as it was behaving oddly in WinUAE. On real Amiga it was fine.
    -Action trigger Recoil has been added.
    -In Level editing, multitile grabbing support has been fixed to work fine in all places of the tileset.
    -Spritesheet autoslice was causing a crash in some cases, this has been fixed.
    -Spritesheet autoslice now shows progress visually.
    -There was a bug on scroll init that in some causes was showing wrong tiles in the initial screens.
    -Added confirmation request when exiting the program.

    Téléchargement: HDD

    #48721
    Staff
    Jim
    Jim
    • 3 756 Messages

    Le moins que l’on puisse dire c’est que le développement est actif et le projet suivi  :good:

    A500 Plus - 2Mo de Chip - 128Mo Fast - 8Gb CF - 68080@78Mhz (Vampire V2+ inside)
    A1200 - 256Mo Fast - 80Gb HD - 68060@96Mhz - Delfina DSP - Wifi PCMCIA

    #49268
    k1200rs21
    k1200rs21
    • 374 Messages

    Version 0.6.10 (12 Janvier 2019)

    Changelog:
    -Scroll routines are more optimal than in previous version/s.
    -Condition Timer not Active has been added.
    -Now the Save&Load Checkpoint triggers take into account the level, and will reload it in case it is necessary.
    -Fix in Mutate To trigger, for some cases it was not keeping the old position coordinates.
    -In Animation screen, now you can choose the reference cross to be in the center or in the bottom.
    -In Animation screen, the frame was not refreshing after changing start frame, this has been fixed.
    -Action triggers added to Set Custom Var 0 and Custom Var 1 of objects using the value of one global var.
    -Action triggers added to Increment Custom Var 0 and Custom Var 1 of objects using the value of one global var.
    -Now the global REDPILL settings are saved and loaded.
    -Change Tile trigger was been reimplemented to be faster.
    -In Game Setup screen you can choose if the timers will use real clock or a fixed time (classic Amiga way).
    -In HUD when using a bar, the filled bar cannot overflow the maximum anymore
    -When an object is grounded will trigger a bottom collision.
    -Some minor optimization in objects update.
    -Fixed screen shake trigger that was not working in certain situations

    TéléchargementHDD

    un Amiga 2000 avec
    une blizzard 2060 128mo picasso IV (paloma tv ,pabloIV,consierto son 16 bits) et un contrôler fast SCSI 2 DMA 10 Mo / s de vitesse de transfert en synchrone
    un amiga cd32
    et un pi 3 avec happiga

    #49270
    Yoz Montana
    Yoz Montana
    • 142 Messages

    Nouvelle vidéo sur la programmation sans activer le moteur physique

    Sur EAB, vous pouvez consulter les différentes avancées sur RedPill : http://eab.abime.net/showthread.php?t=81910&page=21

    #50174
    Yoz Montana
    Yoz Montana
    • 142 Messages

    Version 0.6.11

    Trie des objets sur axe Z : lorsque l’objet est vers le bas, il est positionné devant les autres objets et inversement.

    Téléchargement: HDD

     

    #50273
    Staff
    Jim
    Jim
    • 3 756 Messages

    :good:

    A500 Plus - 2Mo de Chip - 128Mo Fast - 8Gb CF - 68080@78Mhz (Vampire V2+ inside)
    A1200 - 256Mo Fast - 80Gb HD - 68060@96Mhz - Delfina DSP - Wifi PCMCIA

Partager sur vos réseaux sociaux préférés :
Facebooktwittergoogle_plusredditpinterestlinkedintumblrmail
10 sujets de 31 à 40 (sur un total de 40)

Vous devez être connecté pour répondre à ce sujet.