[C64] Vice émulateur c64

Forum Commodore Commodore 64 – 128 – VIC 20 – … [C64] Vice émulateur c64

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  • #22512
    Staff
    Aladin
      • Level 25
      • Messages : 15354

      Pour fêter cela, un pack de 273 jeux (prévu à l’origine pour rajouter dans le c64 mini):

      http://eab.abime.net/showthread.php?t=91941



      #44676
      Staff
      Aladin
        • Level 25
        • Messages : 15354

        Vice 3.2 (20 Mai 2018)

        http://vice-emu.sourceforge.net/index.html

        This release marks the end of the legacy ports (native Amiga, BeOS/Haiku, OS/2, DOS, Xaw/Gnome2/Gnome3, Cocoa and Windows) ports, and we will be switching to SDL1/2 and *nix/Windows/OSX native GTK3 ports for all future releases.

        Téléchargement:
        http://vice-emu.sourceforge.net/index.html#download

        Changelog:
        – New (experimental) GTK3 native port, this and the SDL(2) port will replace
        all other ports (which will get removed) in VICE 3.3 and onward.
        – Handling of the -keybuf command now works properly for all emulators and
        RAM sizes.
        – Fixed handling of LOAD »$$ » with virtual devices.
        – Fixed @CD, @MD and @RD commands for virtual filesystem devices.
        – Fixed NEOS Mouse emulation.
        – Call the new CIA « 8521 » instead of « 6526A » (which is wrong) in the UIs.
        – Added 4sid support.
        – Fixed tape wobble.
        – Erase timing fixes in flash core.
        – Don’t allocate sectors on tracks > 70 in the BAM of 1571 images.
        – Ethernet emulation: fix register mapping in rr-net mode.
        – reSID: fixed envelope bugs shown by testprogs/SID/env_test/.
        – Fixed 6509 CPU port issues.
        – Added support for TAP virtual network interface.
        – Fixed drive clock overflow. Drive and host went out of sync on clock overflow
        (every ~4G cycles), which would break loading or custom drive code in the case
        loader/stuff is not idle during overflow window. Also drive would execute
        ~4G cycles out of sync, which made the emulator freeze for a while.

        ** Monitor
        – Fix monitor ‘m’ command buffer overflow.
        – Added conditional on values in memory to breakpoint handling.

        ** SDL changes
        – Cosmetic overhaul of the SDL UI.
        – New drag’n’drop support for the SDL2 port(s).
        – Fixed monitor display of printables with the ‘M’ (memdump) command.
        – Fixed drive status display in statusbar.
        – Added « advance frame ».
        – Disable the mouse pointer unless we really need it.
        – Change MacOSX SDL menu key to F10 to accommodate old MacBooks etc.
        – Change default menu key for sdl amiga based platforms to ‘F10’.
        – Added default hotkey files (with hotkeys similar to existing GUIs).
        – Added various keymaps for use with keyrah in combian/retropie.
        – Added controller mapping file for PS3 controller.

        ** Android changes
        – Do not enable mouse emulation by default.

        ** Mac OS X changes
        – Reinstated the Cocoa UI’s Video Settings dialog. Some of the controls
        don’t work properly, but it’s better than nothing.
        – Added a PET model selection menu to the Cocoa UI.
        – Fixed Cocoa UI’s CPU memory window display. It still requires the monitor
        to be activated before it will show anything, however.

        ** OS/2 changes
        – Removed native OS/2 port. The native OS/2 port has been lagging behind
        severely, and the recently added SDL OS/2 port is up-to-date, making the
        unmaintained native OS/2 port obsolete.

        ** C1541 changes
        – Fixed illegal characters in filenames for the read and extract commands.

        ** C64(SC) changes
        – Fixed enabling/disabling memory expansion hacks.
        – New tapecart emulation.
        – Added waasoft dongle emulation.
        – Fixed initial cpuport data.
        – Added support for 256k magic desk images, ie DDI Magic Cart. Also allow 512k
        and 1M magic desk carts (some homebrew variant).
        – plus60k memory write fix.
        – Fix plus256k emulation.
        – Added fmopl (sfx sound expander) timer support.
        – Fixed saving of GMOD2 cartridge image.

        ** C128 changes
        – New tapecart emulation.
        – Fixed MMU mirrors.

        ** CBM2 changes
        – Allow+fix loading of 8k chargen.
        – Fixed ESC-Z/ESC-Y.

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